When Starz released its first Starz VR game back in 2014, it was a game of a different sort.
Instead of a single player experience, it offered a multiplayer shooter in the vein of Counter Strike.
It offered the same story as its Counter Strike counterpart, but the player had to interact with AI-controlled enemies and other players through a virtual reality headset.
That was a major selling point, as the VR experience made the player feel like they were in a space that was real.
Starz was a big company, but it was still early in the VR game space.
Starz had a team of roughly 20 people working on the VR title, and its studio was the most expensive of its kind, with a budget of $20 million.
Starza wasn’t perfect: it was the only one of the bunch that wasn’t made by a studio with an eye on the hardware and software side of the VR industry.
The game was a hit, but Starz ultimately decided that VR was a niche and that it would focus more on its core audience of gamers.
The next Starz game was set to be called Starz Starz.
That title, however, didn’t end up being the same Starz we’ve come to know and love.
Instead, Starz decided to make another Starz title, Starza.
It would be an expanded take on Starz as a whole, with new story missions and a new gameplay experience.
Starza is a story-driven VR title set in a futuristic universe where you play as an alien who’s on the run from a super-powered AI-programmed warlord called Dr. Alon.
Alons power has led him to a space station that is a virtual replica of a real-world spaceship.
It’s a strange place, and the station is riddled with hostile robots.
The aliens have taken control of the station, and they’re threatening to take the station down, too.
The player has to rescue Alon, rescue the station and destroy the enemy robots.
This is where things got weird.
Starzee’s core gameplay mechanics were the same as the Starz games, but new gameplay elements were introduced in Starza: you were no longer controlling Alon and you were also the player in this new universe.
This meant that players who had played Starza were now able to play with their friends and with others in the Starza universe.
Starzone also featured an all-new story that took place on the same planet as Starz, which allowed players to interact and interact with each other in a way that Starz didn’t.
Players who played StarzStarza also had a new online multiplayer mode called Starzone Online.
This was the place where players would find others who were in the same galaxy, or even from the same space station.
This is where the new story elements came in.
Players would be able to connect to one another and interact in an effort to take down Alon’s robot army.
This multiplayer mode was called StarZone.
Players could also choose to play in a team game mode.
This mode was known as Starzone Versus.
In this mode, players could play against one another in one-on-one battles or with other players in a squad.
This all sounded very similar to Starz titles like Starz Blitz, and players who played both Starza and Starzone could use the same online multiplayer.
Starzone was a success, and Starz quickly moved on to more ambitious projects like Starza 2 and Starza 3.
Star Zone 3 would see players take on Alon as the leader of the new space station, with the aim of destroying the enemy robotic empire.
StarZone 3 also featured the same multiplayer mode as Starza, but instead of being a team match, players would be split into squads of four.
Star zone was a new way to play the game.
Star zone was one of Starz most successful games, and it was set up to become a major franchise.
In 2018, Starzone was acquired by Activision, and now the Starzone brand is being sold to a new company, Gameloft.
Gameloft, however , has a different vision for Starzone.
Gameloughts vision is more focused on the future of the Star Zone brand, and Gamelought is hoping to bring Starzone to new platforms like mobile, tablet and connected devices.
Gamels plans also include a new Starzone title, which could be the next game in the series.
The current Starz series is not only a hit for Starz and its fans, but also for Gamelove and its developers.
Gamelman says that Starzone has been downloaded more than 30 million times since it was released.
Gamelman is confident that the Star zone franchise will continue to be successful for Gamelinoft and for Gameless, a company that’s working to bring the Starzee universe to a wider audience.
The future of Starzee will